fokialliance.blogg.se

Super mario rpg boomer
Super mario rpg boomer













super mario rpg boomer

He never used it this battle, thank God, as it is one of the strongest enemy attacks in the game and would have royally wrecked my shit.Īnd this picture sums up my thoughts on the Left Eye.Īs does this one. It can also use Dark Star, which Culex can also use. His Right Eye, which is a douchebag, with 500 HP and has a ton of elemental magic. But, I pretty much ignore the Neosquid this fight and the only damage it takes is incidental. It has 800 HP, and it can use Sleep attacks on the party, along with a host of other powerful magic attacks. If anyone can explain that name to me, I would highly appreciate it. He has two eyes that protect him and his mouth, for some weird-ass reason, is called the Neosquid. On top of the castle, we meet Exor, the gigantic sword monster. After seeing that scene again, there is literally no way I can describe it in screenshots nor do I even wish to attempt to. Before, I hadn't really thought about it and was just going to post it as a bonus video.

super mario rpg boomer

Now, this next part here, someone already requested it in video. We've got some business to finish up here. Wasn't doing that in the first place, but thanks for the reassurance. Well, that's not the word I'd used to describe him, but it certainly seems to fit. : "I wondered if soldiers could love.If it bloomed on the battlefield."īoomer swipes the Chandeli-ho with his sword, severing his connection. Mario steps forward and tries to communicate with the defeated warrior. He's just kind of.There.Īww, shaddup, Boomer and just follow the script. He has no interesting or unique attacks, really. Now, it seems like I might have sold Boomer a little short here, but he's honestly not that interesting. I did probably two turns of combat that way, watching nearly every individual frame running in the middle of an attack, before I did the Timed Hit, it went back to normal speed and I thought I had somehow accidentally hit my turbo button.Įither way, the fight is over. I'm guessing this is when he busts out the magic.Ī sidenote about the chugging, at one point, it got so bad, I think the game was running at about 10% speed. At this juncture, his defenses switch around, and I didn't see anything else noteworthy. In an inversion of a boss turning red at this juncture, he turns blue. I think the max for how many times you can bounce this star is sixteen, but I only hit seven here.Īfter you drop his health enough, Boomer does this. I kept Bowser using physicals, since that's more his style.

super mario rpg boomer

I'm willing to bet I was just fucking up the timing something fierce, though, as SNES9x was chugging worse than usual.Įither way, magic seemed to be the way to go. Now, his Magic Defense is total crap, at 26. Most of my attacks were doing less than 150 damage to him. He also has access to Blizzard, Blast, and Storm, but never decided they were worthwhile. But is he thinking of me or himself?īoomer's got a lot of attacks, and he seemed fairly content to use Skewer against me most of the fight. His Psychopath message, as Mallow is around to pick this one up. What the hell, game.īoomer here is actually one tough cookie 2000 HP, 200 Attack and 140 Defense, but the rest of his stats are mediocre, at best. Other than that, fuck 'em.Įxcept for the Shy Guys holding up the chandeliers.Īnd the samurai warrior awaiting us at the top of the chandeliers.

super mario rpg boomer

They hit hard and drop Defense Up Flowers other than that, they only have one interesting thing about them. Every other stat of theirs, barring Speed, is an absolute zero. He's not so bad, just really big.īig Bertha here has 350 HP, with monstrous Attack and 130 Defense. There's also encounters flying through this room, too. There's a ton of them in this room, too, so every little bit, you're being stopped and it fucks up jumps and I HATE! It's when the Thwomps hit the ground, everything shakes and you stop moving. It's not the Twhomps that can floor your ass. This is the door to the right of Magikoopa, the one we didn't take last time. Today, we're taking back the King Koopa's Keep. Last time on Super Mario RPG, we fought our way through Bowser's Keep, crushed some puzzles and action'd our way toward the finale.

#Super mario rpg boomer update

Part 39: Update Thirty Eight: Castle Crashers: The Super Mario DLC















Super mario rpg boomer